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	<title>Shifting Perceptions</title>
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	<link>http://sanne.wordpress.com</link>
	<description>…infinity in the palms of your hand…</description>
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		<title>Shifting Perceptions</title>
		<link>http://sanne.wordpress.com</link>
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		<item>
		<title>Carrying on&#8230;</title>
		<link>http://sanne.wordpress.com/2009/01/13/carrying-on/</link>
		<comments>http://sanne.wordpress.com/2009/01/13/carrying-on/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 13:23:53 +0000</pubDate>
		<dc:creator>Sanne</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://sanne.wordpress.com/?p=74</guid>
		<description><![CDATA[I also write at another site.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sanne.wordpress.com&amp;blog=98857&amp;post=74&amp;subd=sanne&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I also write <a href="http://sanne.uuuq.com">at another site</a>.</p>
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			<media:title type="html">sanne</media:title>
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		<item>
		<title>Python script: Sky Cube Wizard v0.2</title>
		<link>http://sanne.wordpress.com/2008/12/02/python-script-sky-cube-wizard-v02/</link>
		<comments>http://sanne.wordpress.com/2008/12/02/python-script-sky-cube-wizard-v02/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 17:58:16 +0000</pubDate>
		<dc:creator>Sanne</dc:creator>
				<category><![CDATA[Devel]]></category>
		<category><![CDATA[Graph]]></category>

		<guid isPermaLink="false">http://sanne.wordpress.com/?p=59</guid>
		<description><![CDATA[This is a python command line script to rearrange the parts of the top half of a Blender environment map to make a square cube map, typically used in 3D scenes for skies and environments. This version 0.2 also supports sky cube maps from CGTextures as input files, which have a different layout as Blender [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sanne.wordpress.com&amp;blog=98857&amp;post=59&amp;subd=sanne&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This is a python command line script to rearrange the parts of the top half of a Blender environment map to make a square cube map, typically used in 3D scenes for skies and environments. This version 0.2 also supports sky cube maps from <a href="http://www.cgtextures.com/">CGTextures</a> as input files, which have a different layout as Blender env maps.</p>
<p><strong>Download:</strong> <a href="http://omploader.org/vemk0/skycubewizard.py">skycubewizard v0.2</a><br />
The script needs <a href="http://python.org/">Python</a> and the <a href="http://www.pythonware.com/products/pil/">Python Imaging Library</a> to run.</p>
<p><strong>Blender Artists Thread:</strong> <a href="http://blenderartists.org/forum/showthread.php?t=142335">http://blenderartists.org/forum/showthread.php?t=142335</a></p>
<p><strong>Details:</strong></p>
<p>A Blender environment map has a layout like this for the top half of the scene:</p>
<p><img src="http://sanne.files.wordpress.com/2008/12/test-env-390.png?w=500" alt="test-env-390" class="alignnone size-full wp-image-60" /></p>
<p>The script rearranges it into this image:</p>
<p><img src="http://sanne.files.wordpress.com/2008/12/test-env-390-cube.png?w=500" alt="test-env-390-cube" class="alignnone size-full wp-image-61" /></p>
<p>This is an image layout that is easily mapped to a half cube. Make a cube in Blender, cut it in half so that only the top half remains, mark the four vertical sides a seams, and unwrap it (Tab into edit mode -&gt; AKEY to select all vertiecs -&gt; UKEY -&gt; Unwrap). The result should look like this:</p>
<p><img src="http://sanne.files.wordpress.com/2008/12/uv-mapping-500.png?w=500" alt="uv-mapping-500" class="alignnone size-full wp-image-65" /></p>
<p>This UV layout can then be directly used for the cube maps from the wizard. </p>
<p>Since Blender tends to show seams at the vertical sides of the skycube when mapped to the edges of the image, the script automatically extends those sides by four pixels to prevent that. A different extend margin can be set by the -e command line option. The option -h shows a short help and further options.</p>
<p><strong>Example usage:</strong><br />
python skycubewizard.py my-blender-envmap.png</p>
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			<media:title type="html">sanne</media:title>
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		<media:content url="http://sanne.files.wordpress.com/2008/12/test-env-390.png" medium="image">
			<media:title type="html">test-env-390</media:title>
		</media:content>

		<media:content url="http://sanne.files.wordpress.com/2008/12/test-env-390-cube.png" medium="image">
			<media:title type="html">test-env-390-cube</media:title>
		</media:content>

		<media:content url="http://sanne.files.wordpress.com/2008/12/uv-mapping-500.png" medium="image">
			<media:title type="html">uv-mapping-500</media:title>
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	</item>
		<item>
		<title>Blender script: Make Particle Objects Real v0.2</title>
		<link>http://sanne.wordpress.com/2008/09/09/blender-script-make-particle-objects-real-v02/</link>
		<comments>http://sanne.wordpress.com/2008/09/09/blender-script-make-particle-objects-real-v02/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 13:13:51 +0000</pubDate>
		<dc:creator>Sanne</dc:creator>
				<category><![CDATA[Devel]]></category>
		<category><![CDATA[Graph]]></category>

		<guid isPermaLink="false">http://sanne.wordpress.com/2008/09/09/blender-script-make-particle-objects-real-v02/</guid>
		<description><![CDATA[I made the script work also for 3D Text and Surface objects, prevented crash with Empty objects. Limitations: 1. Right now only the first particle system gets operated on. Might be due to a bug in the Python API which I&#8217;ll be investigating and reporting if needed. [EDIT] Might be my mistake. I found that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sanne.wordpress.com&amp;blog=98857&amp;post=34&amp;subd=sanne&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I made <a href="http://sanne.wordpress.com/2008/09/08/blender-script-make-particle-objects-real/">the script</a> work also for 3D Text and Surface objects, prevented crash with Empty objects.</p>
<p>Limitations:<br />
1. Right now only the first particle system gets operated on. Might be due to a bug in the Python API which I&#8217;ll be investigating and reporting if needed.<br />
<strong>[EDIT]</strong> Might be my mistake. I found that for baked particle systems it works fine, so it seems that&#8217;s the solution.</p>
<p>2. Surface objects get duplicated as Curve objects, I found no way around that. Any modifiers on the original object therefore can&#8217;t be copied to the new duplicated objects, because their type doesn&#8217;t match.</p>
<p><a href="http://omploader.org/vcWRt/object-make-partobs-real.py">object-make-partobs-real.py version 0.2</a></p>
<p><a href="http://blenderartists.org/forum/showthread.php?t=135078">BlenderArtists thread</a></p>
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		<media:content url="" medium="image">
			<media:title type="html">sanne</media:title>
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		<item>
		<title>Blender script: Make Particle Objects Real v0.1</title>
		<link>http://sanne.wordpress.com/2008/09/08/blender-script-make-particle-objects-real/</link>
		<comments>http://sanne.wordpress.com/2008/09/08/blender-script-make-particle-objects-real/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 11:41:10 +0000</pubDate>
		<dc:creator>Sanne</dc:creator>
				<category><![CDATA[Devel]]></category>
		<category><![CDATA[Graph]]></category>

		<guid isPermaLink="false">http://sanne.wordpress.com/?p=5</guid>
		<description><![CDATA[Recently I tried to make particle objects real in the new Blender particle system but couldn&#8217;t. It doesn&#8217;t seem to be supported yet, so until it is, I made a little Python script to do just that. It converts duplicated particle objects of particle systems which visualization type is set to &#8220;Object&#8221;, to real objects. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sanne.wordpress.com&amp;blog=98857&amp;post=5&amp;subd=sanne&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Recently I tried to make particle objects real in the new Blender particle system but couldn&#8217;t. It doesn&#8217;t seem to be supported yet, so until it is, I made a little Python script to do just that.</p>
<p>It converts duplicated particle objects of particle systems which visualization type is set to &#8220;Object&#8221;, to real objects. Those converted objects are either linked duplicates of the original object, or they get their own data, as user choice. I also wanted to support the visualization type &#8220;Group&#8221;, but access to the grouped particle objects doesn&#8217;t seem to be supported yet by Blender Python.</p>
<p>The script looks for particle systems on the active object only. After the operation the converted objects are selected and also part of a group for easy access.</p>
<p>Here&#8217;s the script. Put it in your Blender scripts or custom scripts folder and access it from the scripts window under &#8220;Object&#8221; or from the Object/Scripts menu entry in the 3D view menu header, menu entry &#8220;Make Particle Objects Real&#8221;.</p>
<p><a href="http://omploader.org/vcWFs/object-make-partobs-real.py">object-make-partobs-real.py version 0.1</a></p>
<p><a href="http://blenderartists.org/forum/showthread.php?t=135078">BlenderArtists thread</a></p>
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		<media:content url="" medium="image">
			<media:title type="html">sanne</media:title>
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	</item>
		<item>
		<title>Blender Yaf(a)Ray Exporter with Sunsky Update</title>
		<link>http://sanne.wordpress.com/2007/11/21/blender-yafaray-exporter-with-sunsky-update/</link>
		<comments>http://sanne.wordpress.com/2007/11/21/blender-yafaray-exporter-with-sunsky-update/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 12:21:16 +0000</pubDate>
		<dc:creator>Sanne</dc:creator>
				<category><![CDATA[Devel]]></category>
		<category><![CDATA[Graph]]></category>

		<guid isPermaLink="false">http://sanne.wordpress.com/?p=56</guid>
		<description><![CDATA[Here&#8217;s a small update to the Blender python exporter GUI (correction of tooltip for &#8220;From (update sun)&#8221; button): Yaf(a)Ray GUI Python plugin for Blender: yafaray_ui-193-sunsky-0.1.1.py.tar.gz<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sanne.wordpress.com&amp;blog=98857&amp;post=56&amp;subd=sanne&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a small update to the Blender python exporter GUI (correction of tooltip for &#8220;From (update sun)&#8221; button):</p>
<p>Yaf(a)Ray GUI Python plugin for Blender:<br />
<a href="http://omploader.org/vemkx/yafaray_ui-193-sunsky-0.1.1.py.tar.gz">yafaray_ui-193-sunsky-0.1.1.py.tar.gz</a></p>
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			<media:title type="html">sanne</media:title>
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		<title>Blender Yaf(a)Ray Exporter Sunsky Code now in SVN</title>
		<link>http://sanne.wordpress.com/2007/11/21/blender-yafaray-exporter-sunsky-code-now-in-svn/</link>
		<comments>http://sanne.wordpress.com/2007/11/21/blender-yafaray-exporter-sunsky-code-now-in-svn/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 00:17:55 +0000</pubDate>
		<dc:creator>Sanne</dc:creator>
				<category><![CDATA[Devel]]></category>
		<category><![CDATA[Graph]]></category>

		<guid isPermaLink="false">http://sanne.wordpress.com/?p=51</guid>
		<description><![CDATA[As of svn revision 193, the sunsky exporter code for Blender is now included in the Yaf(a)Ray sources (thanks Lynx!), so you won&#8217;t need my patch anymore. Just do a usual checkout of Yaf(a)Ray and Blender and compile both according to Lynx&#8217;s documentation. You still need my modified python script to access the sunsky setting [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sanne.wordpress.com&amp;blog=98857&amp;post=51&amp;subd=sanne&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>As of svn revision 193, the sunsky exporter code for Blender is now included in the Yaf(a)Ray sources (thanks Lynx!), so you won&#8217;t need my patch anymore. Just do a usual checkout of Yaf(a)Ray and Blender and compile both according to <a href="http://wiki.yafray.org/bin/view.pl/UserDoc/YafaRay">Lynx&#8217;s documentation</a>.</p>
<p>You still need my modified python script to access the sunsky setting from inside the exporter GUI:<br />
<a href="http://omploader.org/vemkw/yafaray_ui-188-sunsky-0.1.py.tar.gz">yafaray_ui-188-sunsky-0.1.py.tar.gz</a> </p>
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			<media:title type="html">sanne</media:title>
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		<title>Blender Yaf(a)Ray Exporter with Sunsky Version 0.1</title>
		<link>http://sanne.wordpress.com/2007/11/03/47/</link>
		<comments>http://sanne.wordpress.com/2007/11/03/47/#comments</comments>
		<pubDate>Sat, 03 Nov 2007 23:02:09 +0000</pubDate>
		<dc:creator>Sanne</dc:creator>
				<category><![CDATA[Devel]]></category>
		<category><![CDATA[Graph]]></category>

		<guid isPermaLink="false">http://sanne.wordpress.com/?p=47</guid>
		<description><![CDATA[I updated the exporter and python GUI to support the sunsky &#8220;from&#8221; value. It now supports what I initially aimed for, so this is now version 0.1. It is made with Yaf(a)ray svn revision 188 and Blender svn revision 12463. It may well work with other Blender versions also, including official 2.45 sources, but I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sanne.wordpress.com&amp;blog=98857&amp;post=47&amp;subd=sanne&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I updated the exporter and python GUI to support the sunsky &#8220;from&#8221; value. It now supports what I initially aimed for, so this is now version 0.1.<br />
<span id="more-47"></span><br />
It is made with <a href="http://wiki.yafray.org/bin/view.pl/UserDoc/YafaRay">Yaf(a)ray</a> svn revision 188 and <a href="http://www.blender.org">Blender</a> svn revision 12463. It may well work with other Blender versions also, including official 2.45 sources, but I didn&#8217;t test this.</p>
<p>The python GUI for Blender is the latest version as of revision 188, with additional sunsky functionality, and with one other function changed: I disabled quit by escape key and added a quit button instead.</p>
<p>Here&#8217;s a screenshot of the sunsky GUI part:<br />
<img src="http://sanne.files.wordpress.com/2008/12/sunskygui.png?w=500" alt="sunskygui" title="sunskygui" class="alignnone size-full wp-image-48" /></p>
<p>You can set the sun direction in the GUI with either the normal button (the sphere like button in the middle) or with the x, y, z value. You can also get the sun direction *or* position from a selected sun lamp in the 3d scene with the &#8220;From (get angle)&#8221; and &#8220;From (get position)&#8221; buttons. The last button, &#8220;From (update sun)&#8221; updates the selected sun lamp&#8217;s position *and* direction according to the current GUI values. </p>
<p><strong>Download</strong></p>
<p>Patch for the Blender exporter code:<br />
<a href="http://omploader.org/vemh6/patch-188-blenderplugin-sunsky.txt">patch-188-blenderplugin-sunsky.txt</a>  </p>
<p>Modified Yaf(a)Ray GUI Python plugin for Blender:<br />
<a href="http://omploader.org/vemkw/yafaray_ui-188-sunsky-0.1.py.tar.gz">yafaray_ui-188-sunsky-0.1.py.tar.gz</a></p>
<p>For Yaf(a)Ray svn revision 188</p>
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			<media:title type="html">sanne</media:title>
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		<media:content url="http://sanne.files.wordpress.com/2008/12/sunskygui.png" medium="image">
			<media:title type="html">sunskygui</media:title>
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		<title>Blender Yaf(a)Ray Exporter with Sunsky</title>
		<link>http://sanne.wordpress.com/2007/10/05/blender-yafaray-exporter-with-sunsky/</link>
		<comments>http://sanne.wordpress.com/2007/10/05/blender-yafaray-exporter-with-sunsky/#comments</comments>
		<pubDate>Fri, 05 Oct 2007 16:29:06 +0000</pubDate>
		<dc:creator>Sanne</dc:creator>
				<category><![CDATA[Devel]]></category>
		<category><![CDATA[Graph]]></category>

		<guid isPermaLink="false">http://sanne.wordpress.com/?p=45</guid>
		<description><![CDATA[Patch for the Blender exporter code Modified Yaf(a)Ray GUI Python plugin for Blender For Yaf(a)Ray svn revision 183<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sanne.wordpress.com&amp;blog=98857&amp;post=45&amp;subd=sanne&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://omploader.org/vemh0/patch-183-blenderplugin-sunsky.txt">Patch</a> for the Blender exporter code</p>
<p>Modified <a href="http://omploader.org/vemh1/yafaray_ui-0.0.7.py.tar.gz">Yaf(a)Ray GUI Python plugin</a> for Blender</p>
<p>For Yaf(a)Ray svn revision 183</p>
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			<media:title type="html">sanne</media:title>
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		<title>Hello World</title>
		<link>http://sanne.wordpress.com/2006/02/09/hello-world/</link>
		<comments>http://sanne.wordpress.com/2006/02/09/hello-world/#comments</comments>
		<pubDate>Thu, 09 Feb 2006 23:42:15 +0000</pubDate>
		<dc:creator>Sanne</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://sanne.wordpress.com/2006/02/09/hello-world/</guid>
		<description><![CDATA[Welcome to mine.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sanne.wordpress.com&amp;blog=98857&amp;post=3&amp;subd=sanne&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Welcome to mine.<br />
<div class="wp-caption alignleft" style="width: 410px"><img alt="Highlands - Blender Internal" src="http://sanne.files.wordpress.com/2008/08/landscape-highlands01-03-sp.png?w=400" title="Highlands - Blender Internal" width="400" /><p class="wp-caption-text"> </p></div></p>
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			<media:title type="html">Highlands - Blender Internal</media:title>
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